Legendary Aspects: Core of Diablo 4 Build Strategy

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Legendary Aspects Overview

Legendary aspects serve as the core components of every character build in Diablo 4.


These unique powers are essential for defining a character's capabilities and strengths.


Unlike traditional gear, legendary aspects can manifest in various forms and possess different levels of potency.


It's important to note that not all aspects are equally effective; thus, players must engage in continuous grinding to discover the most powerful ones.


  • For optimal builds, check out our dedicated Diablo 4 builds site for top-tier aspect examples!


  • Exciting news: Diablo 4’s upcoming Vessel of Hatred expansion will introduce the Spiritborn class. Stay tuned for updates!


The Codex of Power is a notable feature in the Diablo series. Many builds depend on specific gear pieces for their effectiveness, and lacking these crucial items can drastically affect gameplay.


Diablo 4 simplifies this by associating legendary aspects with unique dungeons.


Completing a dungeon unlocks the corresponding power in your Codex, which remains available for the entire season or eternally.


However, keep in mind that these powers will initially appear in their weakest form, necessitating further farming for enhancements.- Players can enhance their builds significantly by exploring various dungeons, even if not every legendary aspect is available.
The value of a critical ability remains high, regardless of its lowest roll.


  • Each legendary aspect belongs to a specific category, influencing which powers are applicable to gear slots.
    This categorization also restricts the number of aspects from the same category that can be utilized simultaneously.
    Aspects are versatile and can appear on various gear types; for instance, you might find the same aspect on both an amulet and chest armor.


  • If you discover an appealing aspect on an unsuitable gear piece, don’t worry!
    You can visit the occultist to extract it and transfer it to another item.
    However, remember that once you imprint an aspect, it cannot be extracted again.
    If you come across an ideal roll on an aspect early in your journey, consider holding onto it for future use.


  • When planning your build, pay special attention to the amulet slot.
    Amulets uniquely provide a 50% power boost to the aspect they contain, enabling a more potent version of your favorite ability.
    Furthermore, two-handed weapons offer a 100% power increase, compensating for the absence of an off-hand slot.
    Always keep these factors in mind for optimal gear utilization!


  • Below is a concise list of possible gear slots for each legendary aspect:


  • Helm
  • Chest Armor
  • Pants
  • Shield
  • Amulet (+50%)
  • Gloves
  • One-Handed Weapon
  • Two-Handed Weapon (+100%)
  • Ring
  • Ring * Helm
  • Chest Armor
  • Gloves
  • Boots
  • Shield
  • Amulet (+50%)
  • 1-Handed Weapon
  • 2-Handed Weapon (+100%)

Note: Currently, only the Barbarian can access weapon aspects.



Overview of Legendary Aspects in Diablo 4

During seasonal gameplay, players can earn new aspects by completing chapters in the seasonal journey. This also allows easier access to certain existing non-codex aspects. Once obtained, these aspects are effectively integrated into the codex for that season. They will still appear under "drop aspects," but with a note indicating their availability as seasonal rewards.


Defensive Aspects:

  • Aspect of Disobedience:
    Gain [0.6 – 1.1]%[+] increased armor for 4 seconds upon dealing any damage, stacking up to [36.0 – 66.0]%[+].
  • Dungeon: Halls of the Damned
  • Location: Kehjistan


  • Aspect of Might:
    Basic skills provide a 20% damage reduction for [2.0 – 6.0] seconds.


  • Dungeon: Dark Ravine

Offensive Aspects:

  • Aspect of Inner Calm:
    Inflict [5.0 – 10.0]%[x] increased damage for every second you remain stationary, capping at 30%[x].
  • Dungeon: Raethwind Wilds
  • Location: Scosglen * Location: Dry Steppes
    Aspect: Retribution
  • Distant foes have an 8% chance to be stunned for 2 seconds upon attacking you.
  • Increase damage dealt to stunned enemies by [10 – 20]%[x].
  • Type: Offensive
  • Dungeon: Abandoned Mineworks


  • Location: Kehjistan
    Aspect: Shared Misery


  • When hitting a crowd-controlled enemy, there's a [30 – 50]% chance the crowd control effect spreads to another enemy.
  • Type: Utility
  • Dungeon: Oblivion


  • Location: Hawezar
    Aspect: Deflecting Barrier


  • While a barrier is active, there's a [7 – 13]% chance to negate incoming damage from distant attackers.
  • Type: Defensive
  • Dungeon: Lost Keep


  • Location: Hawezar
    Aspect: Expectant


  • Hitting enemies with basic skills boosts the damage of your next core skill by [5 – 10]%[x], up to a maximum of 30%[x].
  • Type: Offensive
  • Dungeon: Underroot


  • Location: Scosglen
    Aspect: Protector


  • Hitting an elite enemy grants a barrier that absorbs up to [30 – 13,609] damage for 10 seconds.
  • This can occur every 30 seconds.
  • Type: Defensive
  • Dungeon: Lost Archives


  • Location: Fractured Peaks
    Aspect: Umbral


  • Restores [1 – 4] of your primary resource upon crowd controlling an enemy.
  • Type: Resource * Dungeon: Champion's Demise
  • Region: Dry Steppes
  • Aspect: Edgemaster’s Aspect
  • Skills increase damage by [10 – 20]%[x] based on your available primary resource.
  • Maximum benefit when primary resource is full.
  • Type: Offensive


  • Dungeon: Oldstones


  • Region: Scosglen
  • Aspect: Eluding Aspect
  • When injured while crowd controlled, gain Unstoppable for 4 seconds.
  • [20 – 40] second cooldown applies.
  • Type: Utility


  • Dungeon: Caldera Gate


  • Region: Fractured Peaks
  • Aspect: Ghostwalker Aspect
  • While Unstoppable, and for 4 seconds after, gain [10 – 25]%[+] increased movement speed.
  • Move freely through enemies.
  • Type: Mobility


  • Dungeon: Broken Bulwark


  • Region: Scosglen
  • Aspect: Needleflare Aspect
  • Thorns damage has a [20 – 40]% chance to inflict damage on nearby enemies.
  • Type: Offensive


  • Dungeon: Yshari Sanctum


  • Region: Kehjistan
  • Aspect: Rapid Aspect
  • Basic skills receive [15 – 30]%[+] attack speed boost.
  • Type: Offensive


  • Dungeon: Buried Halls


  • Region: Dry Steppes
  • Aspect: Wind Striker Aspect
  • Critical strikes grant [8.0 – 16.0]%[+] movement speed for 1 second, stacking up to 6 seconds.
  • Type: Mobility


  • Dungeon: Shivta Ruins


  • Region: Kehjistan - Accelerating Aspect :
    Critical strikes with core skills boost your attack speed by [15 – 25]% for 5 seconds.
    Type: Offensive


  • Aspect of Audacity :
    Stun up to 5 nearby enemies for [2 – 4] seconds. This can be activated once every 20 seconds.
    Type: Utility


  • Aspect of Elements :
    For 7 seconds, receive [20 – 30]% increased damage to alternating damage types: fire, lightning, physical, cold, poison, and shadow.
    Type: Offensive
    Season 2 “Slayer” Reward


  • Aspect of Slaughter :
    Enjoy a 20% boost in movement speed, which is lost for [2.5 – 5.0] seconds after taking damage.
    Type: Mobility
    Season 2 “Champion” Reward


  • Aspect of the Crowded Sage :
    Heal for [0 – 181] life per second for each nearby enemy, up to a maximum of [4 – 605] life per second.
    Type: Defensive


  • Assimilation Aspect :
    Gain an 8% increase in dodge chance against enemies suffering from damage over time. Dodging replenishes [5 – 10] of your primary resource.
    Type: Resource


  • Conceited Aspect :
    While a barrier is active, deal [15 – 25]% increased damage.
    Type: Offensive


  • Craven Aspect :
    Experience [20 – 40]% increased movement speed when retreating from slowed or chilled enemies.
    Type: Mobility - Exploiter’s Aspect :


  • Increases crowd control duration by 20%.
  • While enemies are unstoppable, deal 20-40% more damage to them.
  • Type: Utility


  • Protecting Aspect :


  • When your health is low, a magical shield appears for 3-5 seconds.
  • Players inside the shield gain immunity.
  • Can activate once every 90 seconds.
  • Type: Defensive


  • Smiting Aspect :


  • Grants a 10-20% increase in critical strike chance against injured foes.
  • If you are at full health, crowd control duration is boosted by 20-40%.
  • Type: Offensive


  • Starlight Aspect :


  • Restores 20-40 of your primary resource for every 25% of health you heal.
  • Type: Resource


  • Aspect of Ancestral Echoes :


  • Lucky hit: If "Call of the Ancients" is active, hitting enemies with Leap, Upheaval, or Whirlwind gives a 50-60% chance to summon an ancient to use the same skill.
  • Type: Offensive
  • Dungeon: Ancient Reservoir
  • Location: Hawezar


  • Aspect of Ancestral Force :


  • Hammer of the Ancients sends shockwaves and increases damage by 5-15%.
  • Type: Offensive
  • Dungeon: Sunken Ruins
  • Location: Scosglen


  • Aspect of Anemia :


  • Lucky hit: Hitting bleeding enemies has a 20-30% chance to stun them for 2 seconds.
  • Type: Utility
  • Dungeon: Kor Dragan Barracks
  • Location: Fractured Peaks - Berserk Ripping Aspect
    When you inflict direct damage during a berserk state, you cause additional bleeding damage equivalent to 20-30% of the initial damage over a duration of 5 seconds .
    Type: Offensive
    Dungeon: Mournfield
    Location: Dry Steppes


  • Bul-Kathos Aspect
    Executing a leap triggers an earthquake that inflicts 24-7,530 physical damage over 4 seconds . While within the earthquake, your damage reduction increases by 15-25% .
    Type: Defensive
    Dungeon: Light’s Refuge
    Location: Hawezar


  • Echoing Fury Aspect
    While your shout skills are active, they generate 2-4 fury per second.
    Type: Resource
    Dungeon: Sirocco Caverns
    Location: Kehjistan


  • Numbing Wrath Aspect
    Each point of fury generated at maximum capacity provides a fortify bonus of 1-54 .
    Type: Defensive
    Dungeon: Heathen’s Keep
    Location: Hawezar


  • Perpetual Stomping Aspect
    Hitting an enemy with a kick or ground stomp refreshes the cooldown for leap.
    Type: Mobility
    Dungeon: Charnel House
    Location: Dry Steppes


  • Tempering Blows Aspect
    After changing weapons 6 times, you receive a fortify boost ranging from 4-1,815 .
    Type: Defensive
    Dungeon: Defiled Catacomb
    Location: Fractured Peaks


  • Dire Whirlwind Aspect
    The critical strike chance of the whirlwind increases by 3-8% for each second it’s channeled, peaking at 9-24% .
    Type: Offensive
    Dungeon: Garan Hold - Location: Scosglen


  • Aspect of the Iron Warrior


    • Grants Unstoppable status
    • Provides a damage reduction of [18 – 28]%
    • Type: Defensive
    • Dungeon: Carrion Fields
  • Location: Dry Steppes


  • Aspect of the Relentless Armsmaster


    • Increases Fury generation by [20 – 36]% while bonuses from the Walking Arsenal passive are active
    • Type: Resource
    • Dungeon: Calibel’s Mine
  • Location: Scosglen


  • Aspect of Unrelenting Fury


    • Refunds [20 – 30]% of base Fury cost when killing an enemy or hitting a boss with a core skill
    • Can only trigger once per skill cast
    • Type: Resource
    • Dungeon: Hallowed Ossuary
  • Location: Fractured Peaks


  • Brawler’s Aspect


    • Enemies struck by Kick or Charge explode if killed within 2 seconds, dealing [60 – 16,331] damage to nearby foes
    • Type: Offensive
    • Dungeon: Haunted Refuge
  • Location: Hawezar


  • Death Wish Aspect


    • Grants [26 – 7,712] thorns while in a berserk state
    • Type: Offensive
    • Dungeon: Penitent Cairns
  • Location: Scosglen


  • Earthstriker’s Aspect
    • After swapping weapons 8 times, the next skill will overpower, dealing [30 – 50]% increased overpower damage
    • Type: Offensive
    • Dungeon: Maugan’s Works - Iron Blood Aspect
  • Grants a damage reduction of [2.0 – 4.0]% for each nearby enemy affected by bleeding.
  • Maximum damage reduction caps at [10 – 20%].
  • Type: Defensive
  • Dungeon: Forgotten Ruins
  • Location: Kehjistan


  • Relentless Berserker’s Aspect


  • When hitting an enemy with a core skill, there’s a [22 – 40]% chance to extend berserking duration by 2 seconds.
  • If the hit is a critical strike, the duration doubles.
  • Type: Utility
  • Dungeon: Hakan’s Refuge
  • Location: Kehjistan


  • Slaking Aspect


  • There’s up to a [40 – 60]% chance to gain 20 fury when Rend inflicts direct damage to at least one bleeding enemy.
  • Type: Resource
  • Dungeon: Maulwood
  • Location: Fractured Peaks


  • Veteran Brawler’s Aspect


  • Each time a core skill successfully damages an enemy, your next charge or leap will deal increased damage of [15 – 20]%[x].
  • This bonus can stack up to [225 – 300]%[x].
  • Type: Offensive
  • Dungeon: Heretics Asylum
  • Location: Kehjistan


  • Aspect of Ancestral Charge


  • When you use the charge ability, it summons 4 ancients that also charge, dealing [75 – 125]% of normal damage.
  • Type: Offensive


  • Aspect of Berserk Fury


  • While berserking, you gain [3 – 6] fury per second.
  • Type: Resource
  • Reward: Season 2 “Chapter II” - Aspect of Burning Rage :
    When in a berserking state, inflict [12 – 3,448] fire damage each second to nearby foes.
    Category: Offensive


  • Aspect of Encroaching Wrath :
    After utilizing 100 fury, your subsequent weapon mastery attack gains an increase of [82 – 100]%[x] in damage.
    Category: Offensive


  • Aspect of Giant Strides :
    Each enemy you hit reduces the cooldown of your leap ability by [3 – 5] seconds, capping at a total of 9 seconds.
    Category: Resource


  • Aspect of Grasping Whirlwind :
    Your whirlwind skill will intermittently draw enemies closer to you.
    Category: Utility


  • Aspect of Limitless Rage :
    For every fury point generated while at maximum capacity, your next core skill receives a damage boost of [1 – 2]%[x], stacking up to a total of [15 – 30]%[x].
    Category: Offensive
    Reward for Season 2 “Chapter IV”


  • Battle-Mad Aspect :
    Achieve berserking for [2.0 – 3.5] seconds following 10 weapon swaps.
    Category: Weapon


  • Bear Clan Berserker’s Aspect :
    Defeating an enemy while berserking provides a 40% chance to enhance cooldown reduction for your brawling skills by [16 – 32]% for 2 seconds.
    Category: Resource


  • Bold Chieftain’s Aspect :
    Casting a shout skill decreases its cooldown by [1.0 – 1.9] seconds for each nearby enemy, up to a maximum reduction of 6 seconds.
    Category: Resource - Devilish Aspect : After accumulating 100 fury, your next core skill unleashes a dust devil that inflicts damage ranging from [10 – 3,448] to foes positioned behind your target.
    Category: Offensive


  • Dust Devil’s Aspect : When using whirlwind, it generates dust devils that damage nearby enemies, dealing [9 – 2,903] damage.
    Category: Offensive


  • Earthquake Aspect : Utilizing ground stomp creates an earthquake that inflicts [24 – 7,530] physical damage over a duration of 4 seconds. While within the earthquake, you gain an additional [15 – 25]%[x] damage boost.
    Category: Offensive


  • Luckbringer Aspect : While all damage bonuses from the walking arsenal key passive are active, you receive a [12 – 20]%[x] increase in your lucky hit chance.
    Category: Utility


  • Skullbreaker’s Aspect : Inflicting a stun on a bleeding enemy causes them to suffer [22 – 40]% of their total bleeding amount as physical damage.
    Category: Offensive


  • Steadfast Berserker’s Aspect : With a lucky hit, there’s up to a 35% chance to gain [6 – 2,903] fortify whenever you deal direct damage while in a berserk state.
    Category: Defensive


  • Wanton Rupture Aspect : Your rupture skill allows enemies to maintain their bleeding damage. This effect can activate once every [30 – 40] seconds.
    Category: Offensive


  • Weapon Master’s Aspect : Your weapon mastery skills gain an extra charge. Lucky hit: striking an enemy with a weapon mastery skill carries a chance of [37 – 55]% to stun them for a duration of 2 seconds.
    Category: Utility - Windlasher Aspect :
    When you cast Double Swing twice within a span of 2 seconds, it generates a dust devil.
    This dust devil inflicts damage ranging from [9 – 2,903] to enemies positioned behind your target.
    Type: Offensive


  • Aspect of Cyclonic Force :
    Cyclone Armor not only shields you but also grants physical damage reduction.
    Furthermore, it extends its protective effects to all nearby allies.
    Type: Defensive
    Dungeon: Collapsed Vault
    Location: Kehjistan


  • Aspect of Mending Stone :
    The duration of Earthen Bulwark is enhanced by an additional 6 seconds.
    Additionally, eliminating an enemy using earth skills restores [2 – 907] of your active Earthen Bulwark's barrier.
    Type: Defensive
    Dungeon: Sealed Archives
    Location: Dry Steppes


  • Aspect of Quicksand :
    Earth skills inflict damage that slows down affected enemies by [25 – 50]% for a duration of 5 seconds.
    Type: Utility
    Dungeon: Feral’s Den
    Location: Scosglen


  • Aspect of the Calm Breeze :
    With a lucky hit, Wind Shear can restore your spirit fully with a chance ranging from [7 – 12]%.
    Type: Resource
    Dungeon: Grinning Labyrinth
    Location: Dry Steppes


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